Currently I am working on creating all the tiers of skill needed for the leveling system. I would say that the skills are probably 30% done overall. Currently, I'm working on the magic skills specifically. I just created some different Stone spells; spells meant to trap an enemy in stone. Unlike other games though, the more you use this skill, the more effective it becomes. The stone skill lasts longer, and actually does physical damage at its peak level.
The same will happen for skills such as sleep, poison, paralyze, slow and so on. I plan on making the third(final) tier for all the skills to have some hybrid abilities. An example of this would be a skill such as paralyze effecting an enemy to the extreme that they can break the spell maybe but one of their limbs might be permanently effected.
Talk again soon,
Tim Billson
Bayne Media
The same will happen for skills such as sleep, poison, paralyze, slow and so on. I plan on making the third(final) tier for all the skills to have some hybrid abilities. An example of this would be a skill such as paralyze effecting an enemy to the extreme that they can break the spell maybe but one of their limbs might be permanently effected.
Talk again soon,
Tim Billson
Bayne Media
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