Tuesday, January 13, 2015

Tedious but needed changes

TSo today I was all ready to start eventing the first sequences of he game when I decided to test the map I have. Needless to say there were a lot of graphical errors as well as passability errors.

They are now fixed,  so hopefully I can actually start content soon.

Tim Billson
Bayne Media

Monday, January 12, 2015

Small changes

Updated the world map with small details reflecting the redone Loazen. All existing maps have been graphically updated. Tomorrow,  hopefully I will start scripting the first events of the redesign!

Cheers,

Tim Billson
Bayne Media

Back in Black

Well I have returned after a fairly long break. I’m back on track somewhat, but now I am not scheduling any events or progress for LOTDP. Between 2 jobs and my home life, I just don’t have the time anymore to devote to the game. I will still be working on it, just with no time frame. As Blizzard would say, “Soon”.

I have however, created a new map already for Gutridge; a small town that one of the main protagonists is trying to flee from. Probably one of my best, and most professional maps yet. I say complete, but nothing is complete until all the actions and events are scripted. I’m still trying to figure out where to stop the first game as well. I have decided it is better to release my story in segments to build equity, rather then just go all out and hope for the best.

I will check in again soon,

Tim Billson
Bayne Media